Thursday, September 1, 2011

Case Study #1: Evolution of the Mechanic

Game Franchise: Tekken
Mechanic: Fighting

Over the years throughout the Tekken franchise the fighting mechanics have gotten dramatically more realistic. Not only are some of the moves more realistic but the fighting stances are becoming more believable with the different styles. From Tekken 3 to Tekken 4 the whole mechanic of timing changed to seem more realistic. Also in Tekken 4 destructible levels were added, they were taken away in Tekkens' 5 and Dark Resurrection and brought back in Tekken 6. In Tekken Tag: Tournament the tag feature was added but was taken away in all the other Tekkens. Another mechanic that evolved was in Tekken 5 where character customization was added. In Tekken 6 weapons were added to the character customization and adding certain weapons to characters allowed players to utilize them in combat when they pressed the designated button combinations. Also in Tekken 6 bounds were added to pick opposing characters off the ground to continue juggles.Weapons like Bryan Fury's shotgun could be utilized in a juggle. The timing was also changed again in Tekken 6 to become more realistic than the other Tekken games and allowed for juggles to flow more fluid.





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